Class AssetListUi
Syntax
public class AssetListUi : ListUi<AssetListUi.AssetListController, IAsset>
Properties
Assets
Declaration
public IAsset[] Assets { get; }
Property Value
EmptyListMessage
Declaration
protected override string EmptyListMessage { get; }
Property Value
Overrides
Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.AssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.EmptyListMessage
VisualElementName
Declaration
protected override string VisualElementName { get; }
Property Value
Overrides
Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.AssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.VisualElementName
Methods
OnClickEvent()
Declaration
protected override void OnClickEvent()
Overrides
Unity.Cloud.Assets.Samples.ListUi<Unity.Cloud.Assets.Samples.CollectionManagement.AssetListUi.AssetListController, Unity.Cloud.Assets.IAsset>.OnClickEvent()
OnCollectionSelected(IAssetCollection)
Declaration
public void OnCollectionSelected(IAssetCollection collection)
Parameters
Populate(IOrganization, IProject)
Declaration
public async Task Populate(IOrganization organization, IProject project)
Parameters
Returns
Events
AssetAddedToCollection
Declaration
public event Action<IAsset> AssetAddedToCollection
Event Type