Cinemachine Camera Manager Events
Use the Cinemachine Camera Manager Events component to handle events sent for a specific Cinemachine Camera Manager.
For more information, refer to Cinemachine Events.
Properties:
| Property: | Function: |
|---|---|
| Camera Manager | This is the Cinemachine Camera Manager emitting the events. If null and the current GameObject has a Cinemachine Camera Manager component, that component will be used. |
| Camera Activated Event | This is called at the beginning of a blend, when a camera becomes live. Parameters are: brain, incoming camera. A cut is considered to be a blend of length zero. |
| Camera Deactivated Event | This event will fire whenever a Cinemachine Camera stops being live. If a blend is involved, then the event will fire after the last frame of the blend. |
| Blend Created Event | This event will fire whenever a new Cinemachine blend is created. Handlers can modify the settings of the blend (but not the cameras). Note: BlendCreatedEvents are NOT sent for timeline blends, as those are expected to be controlled 100% by timeline. To modify the blend algorithm for timeline blends, you can install a handler for CinemachineCore.GetCustomBlender. |
| Blend Finished Event | This event will fire whenever a Cinemachine Camera finishes blending in. It will not fire if the blend length is zero. |
| Camera Cut Event | This is called when a zero-length blend happens. |