Apply noise to simulate camera shake
To apply a noise behavior to a Cinemachine Camera:
In the Hierarchy, select your Cinemachine Camera.
In the Inspector, in the Cinemachine Camera component, select Noise and then select Basic Multi Channel Perlin.
This adds a noise behavior to the Cinemachine Camera.
In the Basic Multi Channel Perlin component, under Noise Profile, choose an existing noise profile asset or create your own profile.
Use Amplitude Gain and Frequency Gain to fine-tune the noise.
Noise is meant to be used for things such as hand-held camera effects, where the noise is continuous. For sudden shakes (e.g. in response to events like explosions), we recommend the use of Impulse Impulse rather than Noise.
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