Cinemachine External Camera - (deprecated)
Note: This component is deprecated in favour of using a normal CinemachineCamera with None in both Position Control and Rotation Control.
This component will expose a non-cinemachine camera to the cinemachine ecosystem, allowing it to participate in blends. Just add it as a component alongside an existing Unity Camera component. You will need to take steps (e.g. disabling the Camera component) to ensure that the Camera doesn't fight with the main Cinemachine Camera.
Properties:
Property: | Function: | |
---|---|---|
Look At | The object that the camera is looking at, if defined. This can be empty, but setting this may improve the quality of the blends to and from this camera. | |
Blend Hint | Provides hints for blending positions to and from the CinemachineCamera. Values can be combined together. | |
Spherical Position | During a blend, camera will take a spherical path around the Tracking target. | |
Cylindrical Position | During a blend, camera will take a cylindrical path around the Tracking target (vertical co-ordinate is linearly interpolated). | |
Screen Space Aim When Targets Differ | During a blend, Tracking target position will interpolate in screen space instead of world space. | |
Inherit Position | When this CinemachineCamera goes live, force the initial position to be the same as the current position of the Unity Camera, if possible. | |
IgnoreTarget | Don't consider the Tracking Target when blending rotations, just to a spherical interpolation. |