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    Avoid collisions and evaluate shots

    As characters and objects move around in a complex Scene, obstacles in the Scene sometimes come between a camera and its target. Similarly, you might need to move a camera to a position in the Scene that another GameObject already occupies. Cinemachine provides extensions to handle these situations:

    • Cinemachine Decollider
    • Cinemachine Deoccluder
    • Cinemachine Confiner 3D
    • Cinemachine Confiner 2D
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