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    Avoiding collisions and evaluating shots

    As characters and objects move around in a complex Scene, obstacles in the Scene sometimes come between a camera and its target. Similarly, you might need to move a camera to a position in the Scene that another GameObject already occupies. Cinemachine provides extensions to handle these situations:

    • Cinemachine Deoccluder
    • Cinemachine Confiner
    • Cinemachine Confiner2D
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