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    Method ApplyCameraRotation

    ApplyCameraRotation(Quaternion, Vector2, Vector3)

    Apply rotations, first about world up, then about (travelling) local right. rot.y is rotation about worldUp, and rot.x is second rotation, about local right.

    Declaration
    public static Quaternion ApplyCameraRotation(this Quaternion orient, Vector2 rot, Vector3 worldUp)
    Parameters
    Type Name Description
    Quaternion orient
    Vector2 rot

    Vector2.y is rotation about worldUp, and Vector2.x is second rotation, about local right.

    Vector3 worldUp

    Which way is up

    Returns
    Type Description
    Quaternion

    Result rotation after the input is applied to the input quaternion

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