Interface SplineAutoDolly.ISplineAutoDolly
Interface for procedural spline dolly. Implement this to provide a custom algorithm for choosing a point on the path.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
public interface SplineAutoDolly.ISplineAutoDolly
Properties
| Name | Description |
|---|---|
| RequiresTrackingTarget | Returns true if this implementation requires a tracking target. |
Methods
| Name | Description |
|---|---|
| GetSplinePosition(MonoBehaviour, Transform, SplineContainer, float, PathIndexUnit, float) | Compute the desired position on the spline. |
| Reset() | Call this to reset any state information contained in the implementation. |
| Validate() | Called from OnValidate() to validate the settings. |