Struct ScreenComposerSettings.HardLimitSettings
The target will not be allowed to be outside this region. When the target is within this region, the camera will gradually adjust to re-align towards the desired position, depending on the damping speed
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Serializable]
public struct ScreenComposerSettings.HardLimitSettings
Fields
Name | Description |
---|---|
Enabled | Enables the Hard Limit settings |
Offset | A zero Offset means that the hard limits will be centered around the target screen position. |
Size | The target will not be allowed to be outside this region.
When the target is within this region, the camera will gradually adjust to re-align
towards the desired position, depending on the damping speed. |