docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ScreenComposerSettings.DeadZoneSettings

    Settings for DeadZone, which is an area within which the camera will not adjust itself.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct ScreenComposerSettings.DeadZoneSettings

    Fields

    Name Description
    Enabled

    Enables the Dead Zone settings

    Size

    The camera will not adjust if the target is within this range of the screen position.
    Full screen size is 1.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)