docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct NoiseSettings.TransformNoiseParams

    Contains the behaviour of noise for the noise module for all 3 cardinal axes of the camera

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct NoiseSettings.TransformNoiseParams

    Fields

    Name Description
    X

    Noise definition for X-axis

    Y

    Noise definition for Y-axis

    Z

    Noise definition for Z-axis

    Methods

    Name Description
    GetValueAt(float, Vector3)

    Get the signal value at a given time, offset by a given amount

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)