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    Struct NoiseSettings.NoiseParams

    Describes the behaviour for a channel of noise

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct NoiseSettings.NoiseParams

    Fields

    Name Description
    Amplitude

    The amplitude of the noise for this channel. Larger numbers vibrate higher

    Constant

    If checked, then the amplitude and frequency will not be randomized

    Frequency

    The frequency of noise for this channel. Higher magnitudes vibrate faster

    Methods

    Name Description
    GetValueAt(float, float)

    Get the signal value at a given time, offset by a given amount

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