Struct LookaheadSettings
This structure holds settings for procedural lookahead.
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Serializable]
public struct LookaheadSettings
Fields
| Name | Description |
|---|---|
| Enabled | Enable or disable procedural lookahead |
| IgnoreY | If checked, movement along the Y axis will be ignored for lookahead calculations |
| Smoothing | Controls the smoothness of the lookahead algorithm. Larger values smooth out jittery predictions and also increase prediction lag |
| Time | Predict the position this many seconds into the future. |