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    Field SuppressInputWhileBlending

    If set, input will not be processed while the Cinemachine Camera is participating in a blend.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [HideIfNoComponent(typeof(CinemachineVirtualCameraBase))]
    [Tooltip("If set, input will not be processed while the Cinemachine Camera is participating in a blend.")]
    public bool SuppressInputWhileBlending
    Returns
    Type Description
    bool
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