Field SuppressInputWhileBlending
If set, input will not be processed while the Cinemachine Camera is participating in a blend.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[HideIfNoComponent(typeof(CinemachineVirtualCameraBase))]
[Tooltip("If set, input will not be processed while the Cinemachine Camera is participating in a blend.")]
public bool SuppressInputWhileBlending
Returns
Type | Description |
---|---|
bool |