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    Class InputAxisControllerBase<T>.Controller

    Each discovered axis will get a Controller to drive it in Update().

    Inheritance
    object
    InputAxisControllerBase<T>.Controller
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class InputAxisControllerBase<T>.Controller

    Fields

    Name Description
    Driver

    Drives the input axis value based on input value

    Enabled

    When enabled, this controller will drive the input axis.

    Input

    The input axis reader to read the value from the user

    InputValue

    The current value of the input

    Name

    Identifies this axis in the inspector

    Owner

    Identifies this owner of the axis controlled by this controller

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