Method GetViewSpaceAngularBounds
GetViewSpaceAngularBounds(Matrix4x4, out Vector2, out Vector2, out Vector2)
Get the local-space angular bounds of the group, from a specific point of view.
Also returns the z depth range of the members.
Members behind the observer (negative z) will be ignored.
Declaration
void GetViewSpaceAngularBounds(Matrix4x4 observer, out Vector2 minAngles, out Vector2 maxAngles, out Vector2 zRange)
Parameters
Type |
Name |
Description |
Matrix4x4 |
observer |
Point of view from which to calculate, and in whose
space the return values are
|
Vector2 |
minAngles |
The lower bound of the screen angles of the members (degrees)
|
Vector2 |
maxAngles |
The upper bound of the screen angles of the members (degrees)
|
Vector2 |
zRange |
The min and max depth values of the members, relative to the observer
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.