Class SaveDuringPlay
For all registered object types, record their state when exiting Play Mode, and restore that state to the objects in the scene. This is a very limited implementation which has not been rigorously tested with many objects types. It's quite possible that not everything will be saved.
This class is expected to become obsolete when Unity implements this functionality in a more general way.
To use this class, drop this script into your project, and add the [SaveDuringPlay] attribute to your class.
Note: if you want some specific field in your class NOT to be saved during play, add a property attribute whose class name contains the string "NoSaveDuringPlay" and the field will not be saved.
Inherited Members
Namespace: Unity.Cinemachine.Editor
Assembly: solution.dll
Syntax
[InitializeOnLoad]
public class SaveDuringPlay
Fields
Name | Description |
---|---|
OnHotSave | If you need to get notified before state is collected for hotsave, this is the place |
kEnabledKey | Editor preferences key for SaveDuringPlay enabled |
Properties
Name | Description |
---|---|
Enabled | Enabled status for SaveDuringPlay. |