Class CinemachineImpulseChannels
This class contains setting for the Impulse system. Specifically, it holds the Impulse Channel definitions. These work like Unity Layers, you can define and name them, and create masks to filter only the layers you want.
Inherited Members
Namespace: Unity.Cinemachine.Editor
Assembly: solution.dll
Syntax
[Serializable]
public class CinemachineImpulseChannels : ScriptableObject
Fields
Name | Description |
---|---|
Impulse |
The currently-defined Impulse channel names |
Properties
Name | Description |
---|---|
Instance | Get the singleton instance of this object. Creates asset if nonexistant |
Instance |
Get the singleton instance of this object, or null if it doesn't exist |