Class CinemachineChannelNames
This class contains names for Cinemachine Channels. These work like Unity Layers, you can define and name them, and create masks to filter only the channels you want.
Inherited Members
Namespace: Unity.Cinemachine.Editor
Assembly: solution.dll
Syntax
[Serializable]
public class CinemachineChannelNames : ScriptableObject
Fields
Name | Description |
---|---|
Channel |
The currently-defined Impulse channel names |
Properties
Name | Description |
---|---|
Instance | Get the singleton instance of this object. Creates asset if nonexistant |
Instance |
Get the singleton instance of this object, or null if it doesn't exist |