docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Property PreviousStateIsValid

    PreviousStateIsValid

    Set this to force the next update to ignore state from the previous frame.
    This is useful, for example, if you want to cancel damping or other time-based processing.

    Declaration
    public virtual bool PreviousStateIsValid { get; set; }
    Property Value
    Type Description
    bool
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)