Field LookAtTargetAttachment
This must be set every frame at the start of the pipeline to relax the virtual camera's
attachment to the target. Range is 0...1.
1 is full attachment, and is the normal state.
0 is no attachment, and virtual camera will behave as if no LookAt
targets are set.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[NonSerialized]
public float LookAtTargetAttachment
Returns
Type | Description |
---|---|
float |