Delegate CinemachineVirtualCamera.DestroyPipelineDelegate
Override component pipeline destruction. This needs to be done by the editor to support Undo.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
public delegate void CinemachineVirtualCamera.DestroyPipelineDelegate(GameObject pipeline)
Parameters
Type | Name | Description |
---|---|---|
GameObject | pipeline |