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    Class CinemachineTouchInputMapper

    This is an add-on behaviour that globally maps the touch control to standard input channels, such as mouse X and mouse Y. Drop it on any game object in your scene.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineTouchInputMapper
    Inherited Members
    MonoBehaviour.IsInvoking()
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    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Obsolete]
    [AddComponentMenu("")]
    public class CinemachineTouchInputMapper : MonoBehaviour

    Fields

    Name Description
    TouchSensitivityX

    Sensitivity multiplier for x-axis

    TouchSensitivityY

    Sensitivity multiplier for y-axis

    TouchXInputMapTo

    Input channel to spoof for X axis

    TouchYInputMapTo

    Input channel to spoof for Y axis

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