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    Field PositionUnits

    How to interpret the Spline Position

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("How to interpret the Spline Position.  If set to Knot, values are as follows: 0 represents the first knot on the path, 1 is the second, and so on.  Values in-between are points on the spline in between the knots.  If set to Distance, then Spline Position represents distance along the spline.")]
    public PathIndexUnit PositionUnits
    Returns
    Type Description
    PathIndexUnit
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