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    Enum CinemachinePathBase.PositionUnits

    How to interpret the Path Position

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public enum CinemachinePathBase.PositionUnits

    Fields

    Name Description
    Distance

    Use Distance Along Path. Path will be sampled according to its Resolution setting, and a distance lookup table will be cached internally

    Normalized

    Normalized units, where 0 is the start of the path, and 1 is the end. Path will be sampled according to its Resolution setting, and a distance lookup table will be cached internally

    PathUnits

    Use PathPosition units, where 0 is first waypoint, 1 is second waypoint, etc

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