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    Enum CinemachinePanTilt.ReferenceFrames

    Defines the reference frame against which pan and tilt rotations are made.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public enum CinemachinePanTilt.ReferenceFrames

    Fields

    Name Description
    LookAtTarget

    Pan and tilt are relative to LookAt target's local axes

    ParentObject

    Pan and tilt are relative to parent object's local axes, or World axes if no parent object

    TrackingTarget

    Pan and tilt are relative to Tracking target's local axes

    World

    Pan and tilt angles are relative to world axes

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