Enum CinemachinePanTilt.ReferenceFrames
Defines the reference frame against which pan and tilt rotations are made.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
public enum CinemachinePanTilt.ReferenceFrames
Fields
Name | Description |
---|---|
LookAtTarget | Pan and tilt are relative to LookAt target's local axes |
ParentObject | Pan and tilt are relative to parent object's local axes, or World axes if no parent object |
TrackingTarget | Pan and tilt are relative to Tracking target's local axes |
World | Pan and tilt angles are relative to world axes |