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    Enum CinemachineOrbitalTransposer.Heading.HeadingDefinition

    Sets the algorithm for determining the target's heading for purposes of re-centering the camera

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public enum CinemachineOrbitalTransposer.Heading.HeadingDefinition

    Fields

    Name Description
    PositionDelta

    Target heading calculated from the difference between its position on the last update and current frame.

    TargetForward

    Target heading calculated from the Target Transform's euler Y angle

    Velocity

    Target heading calculated from its Rigidbody's velocity. If no Rigidbody exists, it will fall back to HeadingDerivationMode.PositionDelta

    WorldForward

    Default heading is a constant world space heading.

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