Class CinemachineInputProvider
This is an add-on to override the legacy input system and read input using the UnityEngine.Input package API. Add this behaviour to any CinemachineVirtualCamera or FreeLook that requires user input, and drag in the the desired actions. If the Input System Package is not installed, then this behaviour does nothing.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[AddComponentMenu("")]
public class CinemachineInputProvider : MonoBehaviour