Method GetImpulseAt
GetImpulseAt(Vector3, bool, int, out Vector3, out Quaternion)
Get the signal perceived by a listener at a given location
Declaration
public bool GetImpulseAt(Vector3 listenerLocation, bool distance2D, int channelMask, out Vector3 pos, out Quaternion rot)
Parameters
Type |
Name |
Description |
Vector3 |
listenerLocation |
Where the listener is, in world coords
|
bool |
distance2D |
True if distance calculation should ignore Z
|
int |
channelMask |
Only Impulse signals on channels in this mask will be considered
|
Vector3 |
pos |
The combined position impulse signal resulting from all signals active on the specified channels
|
Quaternion |
rot |
The combined rotation impulse signal resulting from all signals active on the specified channels
|
Returns
Type |
Description |
bool |
true if non-trivial signal is returned
|
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