Field AttackTime
Duration in seconds of the attack. Attack curve will be scaled to fit. Must be >= 0
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Duration in seconds of the attack. Attack curve will be scaled to fit. Must be >= 0.")]
[FormerlySerializedAs("m_AttackTime")]
public float AttackTime
Returns
Type | Description |
---|---|
float |