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    Field AttackTime

    Duration in seconds of the attack. Attack curve will be scaled to fit. Must be >= 0

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("Duration in seconds of the attack.  Attack curve will be scaled to fit.  Must be >= 0.")]
    [FormerlySerializedAs("m_AttackTime")]
    public float AttackTime
    Returns
    Type Description
    float
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