docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method AddImpulseEvent

    AddImpulseEvent(ImpulseEvent)

    Activate an impulse event, so that it may begin broadcasting its signal

    Declaration
    public void AddImpulseEvent(CinemachineImpulseManager.ImpulseEvent e)
    Parameters
    Type Name Description
    CinemachineImpulseManager.ImpulseEvent e

    The event to add to the current active events

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)