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    Field ReactionSettings

    This controls the secondary reaction of the listener to the incoming impulse.
    The impulse might be for example a sharp shock, and the secondary reaction could be a vibration whose amplitude and duration is controlled by the size of the original impulse. This allows different listeners to respond in different ways to the same impulse signal.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("This controls the secondary reaction of the listener to the incoming impulse.  The impulse might be for example a sharp shock, and the secondary reaction could be a vibration whose amplitude and duration is controlled by the size of the original impulse.  This allows different listeners to respond in different ways to the same impulse signal.")]
    [FormerlySerializedAs("m_ReactionSettings")]
    public CinemachineImpulseListener.ImpulseReaction ReactionSettings
    Returns
    Type Description
    CinemachineImpulseListener.ImpulseReaction
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