docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field AmplitudeGain

    Gain to apply to the amplitudes defined in the signal source asset.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("Gain to apply to the amplitudes defined in the signal source.  1 is normal.  Setting this to 0 completely mutes the signal.")]
    [FormerlySerializedAs("m_AmplitudeGain")]
    public float AmplitudeGain
    Returns
    Type Description
    float
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)