Field AmplitudeGain
Gain to apply to the amplitudes defined in the signal source asset.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Gain to apply to the amplitudes defined in the signal source. 1 is normal. Setting this to 0 completely mutes the signal.")]
[FormerlySerializedAs("m_AmplitudeGain")]
public float AmplitudeGain
Returns
Type | Description |
---|---|
float |