Field Gain
Gain to apply to the Impulse signal.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Gain to apply to the Impulse signal. 1 is normal strength. Setting this to 0 completely mutes the signal.")]
[FormerlySerializedAs("m_Gain")]
public float Gain
Returns
| Type | Description |
|---|---|
| float |