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    Field ImpulseDuration

    The time during which the impact signal will occur.
    The signal shape will be stretched to fill that time.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("The time during which the impact signal will occur.  The signal shape will be stretched to fill that time.")]
    [FormerlySerializedAs("m_ImpulseDuration")]
    public float ImpulseDuration
    Returns
    Type Description
    float
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