Field ImpulseDuration
The time during which the impact signal will occur.
The signal shape will be stretched to fill that time.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("The time during which the impact signal will occur. The signal shape will be stretched to fill that time.")]
[FormerlySerializedAs("m_ImpulseDuration")]
public float ImpulseDuration
Returns
Type | Description |
---|---|
float |