Field ImpulseChannel
Impulse events generated here will appear on the channels included in the mask.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Impulse events generated here will appear on the channels included in the mask.")]
[FormerlySerializedAs("m_ImpulseChannel")]
public int ImpulseChannel
Returns
Type | Description |
---|---|
int |