Field ImpactRadius
Legacy mode only: The signal will have full amplitude in this radius surrounding the impact point.
Beyond that it will dissipate with distance.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Header("Spatial Range")]
[Tooltip("Legacy mode only: The signal will have full amplitude in this radius surrounding the impact point. Beyond that it will dissipate with distance.")]
[FormerlySerializedAs("m_ImpactRadius")]
public float ImpactRadius
Returns
| Type | Description |
|---|---|
| float |