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    Field ImpactRadius

    Legacy mode only: The signal will have full amplitude in this radius surrounding the impact point.
    Beyond that it will dissipate with distance.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Header("Spatial Range")]
    [Tooltip("Legacy mode only: The signal will have full amplitude in this radius surrounding the impact point.  Beyond that it will dissipate with distance.")]
    [FormerlySerializedAs("m_ImpactRadius")]
    public float ImpactRadius
    Returns
    Type Description
    float
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