Field DissipationRate
This defines how the widely signal will spread within the effect radius before dissipating with distance from the impact point
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("This defines how the widely signal will spread within the effect radius before dissipating with distance from the impact point")]
[RangeSlider(0, 1)]
[FormerlySerializedAs("m_DissipationRate")]
public float DissipationRate
Returns
Type | Description |
---|---|
float |