Field DissipationMode
Legacy mode only: This defines how the signal will dissipate with distance beyond the impact radius.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Legacy mode only: This defines how the signal will dissipate with distance beyond the impact radius.")]
[FormerlySerializedAs("m_DissipationMode")]
public CinemachineImpulseManager.ImpulseEvent.DissipationModes DissipationMode
Returns
Type | Description |
---|---|
CinemachineImpulseManager.ImpulseEvent.DissipationModes |