Field DissipationDistance
The signal will have no effect outside this radius surrounding the impact point.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("The signal will have no effect outside this radius surrounding the impact point.")]
[FormerlySerializedAs("m_DissipationDistance")]
public float DissipationDistance
Returns
| Type | Description |
|---|---|
| float |