Field CustomImpulseShape
A user-defined impulse shape, used only if m_ImpulseShape is Custom. Defines the signal that will be generated. X axis must go from 0...1, and Y axis is the scale that will be applied to the impact velocity.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Defines the custom shape of the impact signal that will be generated.")]
[FormerlySerializedAs("m_CustomImpulseShape")]
public AnimationCurve CustomImpulseShape
Returns
Type | Description |
---|---|
AnimationCurve |