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    Field CustomImpulseShape

    A user-defined impulse shape, used only if m_ImpulseShape is Custom. Defines the signal that will be generated. X axis must go from 0...1, and Y axis is the scale that will be applied to the impact velocity.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("Defines the custom shape of the impact signal that will be generated.")]
    [FormerlySerializedAs("m_CustomImpulseShape")]
    public AnimationCurve CustomImpulseShape
    Returns
    Type Description
    AnimationCurve
    In This Article
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