Method CreateAndReturnEvent
CreateAndReturnEvent(Vector3, Vector3)
Generate an impulse event at a location in space,
and broadcast it on the appropriate impulse channel
Declaration
public CinemachineImpulseManager.ImpulseEvent CreateAndReturnEvent(Vector3 position, Vector3 velocity)
Parameters
Type |
Name |
Description |
Vector3 |
position |
Event originates at this position in world space
|
Vector3 |
velocity |
This direction is considered to be "down" for the purposes of the
event signal, and the magnitude of the signal will be scaled according to the
length of this vector
|
Returns
Type |
Description |
CinemachineImpulseManager.ImpulseEvent |
The newly-created impulse event. This can be used to dynamically adjust the
event settings while the event is active. Note that this event object may be recycled
for future events, so the pointer should not be retained for too long.
|
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