Method MutateCameraState
MutateCameraState(ref CameraState, float)
Applies the composer rules and orients the camera accordingly
Declaration
public override void MutateCameraState(ref CameraState curState, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
CameraState | curState | The current camera state |
float | deltaTime | Used for calculating damping. If less than zero, then target will snap to the center of the dead zone. |