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    Method MutateCameraState

    MutateCameraState(ref CameraState, float)

    Applies the composer rules and orients the camera accordingly

    Declaration
    public override void MutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState

    The current camera state

    float deltaTime

    Used for calculating damping. If less than zero, then target will snap to the center of the dead zone.

    Overrides
    CinemachineComposer.MutateCameraState(ref CameraState, float)
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