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    Class CinemachineFreeLookModifier.TiltModifier

    Builtin FreeLook modifier for camera tilt. Applies a vertical rotation to the camera at the end of the camera pipeline.

    Inheritance
    object
    CinemachineFreeLookModifier.Modifier
    CinemachineFreeLookModifier.TiltModifier
    Inherited Members
    CinemachineFreeLookModifier.Modifier.CachedComponentType
    CinemachineFreeLookModifier.Modifier.HasRequiredComponent
    CinemachineFreeLookModifier.Modifier.RefreshCache(CinemachineVirtualCameraBase)
    CinemachineFreeLookModifier.Modifier.BeforePipeline(CinemachineVirtualCameraBase, ref CameraState, float, float)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public class CinemachineFreeLookModifier.TiltModifier : CinemachineFreeLookModifier.Modifier

    Fields

    Name Description
    Tilt

    Values for the top and bottom rigs

    Methods

    Name Description
    AfterPipeline(CinemachineVirtualCameraBase, ref CameraState, float, float)

    Called from extension's PostPipelineStageCallback(Finalize). Perform any necessary actions to state, and restore any camera parameters changed in BeforePipeline.

    Reset(CinemachineVirtualCameraBase)

    Called when the modifier is created. Initialize fields with appropriate values.

    Validate(CinemachineVirtualCameraBase)

    Called from OnValidate to validate this component

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