Field ReactionSettings
This controls the secondary reaction of the listener to the incoming impulse.
The impulse might be for example a sharp shock, and the secondary reaction could
be a vibration whose amplitude and duration is controlled by the size of the
original impulse. This allows different listeners to respond in different ways
to the same impulse signal.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("This controls the secondary reaction of the listener to the incoming impulse. The impulse might be for example a sharp shock, and the secondary reaction could be a vibration whose amplitude and duration is controlled by the size of the original impulse. This allows different listeners to respond in different ways to the same impulse signal.")]
[FormerlySerializedAs("m_ReactionSettings")]
public CinemachineImpulseListener.ImpulseReaction ReactionSettings
Returns
Type | Description |
---|---|
CinemachineImpulseListener.ImpulseReaction |