Method PrePipelineMutateCameraStateCallback
PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, float)
Override this to do such things as offset the ReferenceLookAt. Base class implementation does nothing.
Declaration
public virtual void PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase vcam, ref CameraState curState, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
CinemachineVirtualCameraBase | vcam | The virtual camera being processed |
CameraState | curState | Input state that must be mutated |
float | deltaTime | The current applicable deltaTime |