docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Awake

    Awake()

    Connect to virtual camera pipeline. Override implementations must call this base implementation

    Declaration
    protected virtual void Awake()
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)