Enum CinemachineCore.BlendHints
Hint for transitioning to and from Cinemachine cameras
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Flags]
public enum CinemachineCore.BlendHints
Fields
Name | Description |
---|---|
CylindricalPosition | Cylindrical blend about Tracking target position (vertical co-ordinate is linearly interpolated) |
FreezeWhenBlendingOut | When blending out from this camera, use a snapshot of its outgoing state instead of a live state |
IgnoreTarget | Do not consider the tracking target when blending, just do a spherical interpolation |
InheritPosition | When this virtual camera goes Live, attempt to force the position to be the same as the current position of the outgoing Camera |
ScreenSpaceAimWhenTargetsDiffer | Screen-space blend between LookAt targets instead of world space lerp of target position |
SphericalPosition | Spherical blend about Tracking target position |