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    Enum CinemachineCore.BlendHints

    Hint for transitioning to and from Cinemachine cameras

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Flags]
    public enum CinemachineCore.BlendHints

    Fields

    Name Description
    CylindricalPosition

    Cylindrical blend about Tracking target position (vertical co-ordinate is linearly interpolated)

    FreezeWhenBlendingOut

    When blending out from this camera, use a snapshot of its outgoing state instead of a live state

    IgnoreTarget

    Do not consider the tracking target when blending, just do a spherical interpolation

    InheritPosition

    When this virtual camera goes Live, attempt to force the position to be the same as the current position of the outgoing Camera

    ScreenSpaceAimWhenTargetsDiffer

    Screen-space blend between LookAt targets instead of world space lerp of target position

    SphericalPosition

    Spherical blend about Tracking target position

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