Field BlendCreatedEvent
This event will fire when a blend is created.
Handler can modify the settings of the blend (but not the cameras).
Note: BlendCreatedEvents are NOT sent for timeline blends, as those are expected
to be controlled 100% by timeline. To modify the blend algorithm for timeline blends,
you can install a handler for CinemachineCore.GetCustomBlender.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
public static CinemachineCore.BlendEvent BlendCreatedEvent
Returns
| Type | Description |
|---|---|
| CinemachineCore.BlendEvent |