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    Field BlendCreatedEvent

    This event will fire when a blend is created.
    Handler can modify the settings of the blend (but not the cameras).

    Note: BlendCreatedEvents are NOT sent for timeline blends, as those are expected 
    to be controlled 100% by timeline. To modify the blend algorithm for timeline blends, 
    you can install a handler for CinemachineCore.GetCustomBlender.
    
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    public static CinemachineCore.BlendEvent BlendCreatedEvent
    Returns
    Type Description
    CinemachineCore.BlendEvent
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