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    Field m_ScreenY

    Vertical screen position for target, The camera will rotate to to position the tracked object here

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [RangeSlider(-0.5, 1.5)]
    [Tooltip("Vertical screen position for target, The camera will rotate to position the tracked object here.")]
    public float m_ScreenY
    Returns
    Type Description
    float
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